CheckerSphere (v0.2.65)
A downloadable game for Windows, macOS, and Linux
Version 0.2.65 of an almost-finished short 2D side-scroller inspired by games such as Mega Man X and Super Meat Boy.
This prototype contains seven short levels with dynamic difficulty - there are multiple distinct paths throughout most of the levels, and you can slow down time at any point in exchange for a higher completion time. There are no leaderboards yet, but they'll hopefully be in the game soon.
The game was made using the Godot engine. If you're interested, the source code (for the game, not the engine) is available here, although I haven't decided on a license yet; if you're interested in using the code or specific parts of the code, let me know.
If you want to test the game, any feedback is appreciated!
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ael-dev |
Genre | Platformer |
Made with | Godot, Blender |
Tags | 2D, Non violent, Retro, Short, Side Scroller, Singleplayer, Speedrun |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
Download
Install instructions
Extract the downloaded file and run the executable file. There shouldn't be anything you need to install.
Comments
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I'm liking it so far! If I could suggest a couple of small improvements:
It's sometimes difficult to wall jump because if you press away from the wall, you immediately move off of it, and can't jump. I'd suggest implementing a feature where holding away from the wall doesn't immediately detach the player, but instead waits like 10 frames or so. Most popular platformers with wall jumping do this, and it makes wall jumping feel a lot more responsive.
Being able to move with the arrow keys would be nice too, should be an easy thing to implement.
Other than that I really enjoy it! Sliding feels super great and the levels are challenging! Going to keep an eye out for further development updates (Came here from r/godot)
Thanks!
- That's a good idea. Since you can jump before changing direction, I didn't think it was necessary to implement, but I might as well let the player have about .1 seconds if they prefer changing direction before jumping.
- It's already to possible to remap all actions (except for returning to the overworld and viewing the credits, since they're temporary) through the pause menu, which can be accessed with Escape. There are no instructions about this in the game yet; it's currently only mentioned in the game's description here on itch.io (and in the various Reddit threads).
Really like it, the overall feeling is great !
I had trouble achieving the "wall dash", but congratz anyway :) The level design seems good too
Thanks! Could you tell me what keys you were holding and pressing when trying to perform the wall dash?
OK I figured ou how to achieve the wall dash every time (press dash and jump at the same time without A or D pressed), but I think it would be better if you could wall dash when you respect these conditions :
(now you have to press DASH and JUMP almost at the same time, it got me a lot of trial to understand it)
Ah, I see. I fixed that a couple of days ago, so now the player has the following options:
I've uploaded a version where is was fixed; the video hasn't been updated since it looks pretty much the same.
Thanks for the feedback!